Hello, I'm Truman
I am a Software Engineer and Innovator. I am a Virginia Tech
graduate with a B.S. in Computer Science and an M.S. in Aerospace
Engineering. I have worked in many fields of engineering with a
variety of technical roles and responsibilities. I expand my
knowledge by developing my side projects in my free time.
Skills
Python
C
Javascript
HTML
CSS
MATLAB
R
Java
C#
Tensorflow
PyTorch
Bootstrap
jQuery
Qt
MQTT
Unity
Unreal Engine
Autodesk Inventor
Autodesk AutoCAD
Education and Experience
I graduated with a bachelor's degree in Computer Science from
Virginia Tech. I have learned concepts of
object-oriented-programming and functional programming. I have
implemented data structures such as a stack, queue, and search
trees and have knowledge on multiprocessing and multithreading.
I focused on working with AI/ML and data processing.
I graduated with a masters's degree in Aerospace Engineering from
Virginia Tech. I have learned concepts of computational fluid
dynamics, structural analysis, thermodynamics, and aerodynamics.
I focused on space engineering concerning the dynamics and control
of systems in space.
I worked as a curriculum developer and instructor for
Fairfax Collegiate,
an organization founded to educate children and young adults.
I designed a class which teaches high school students concepts of
object-oriented-programming including encapsulation, inheritance,
and polymorphism. Furthermore, I taught classes that focused on
learning Python, web design (HTML, CSS, JavaScript...), and
autonomous robotics.
I worked as a software developer for
Ensco Rail.
I was responsible for maintaining internal repositories and
developing internal utilities. I also developed user interfaces
for the initialization and operation of rail cars. The majority of
interfaces I designed using Python, C++, and Qt while other
interfaces relied on Java and Swing. I also created the
communication systems onboard autonomous rail cars for the
Canadian National Railway.
I worked as a software developer for
NASK Incorporated.
I created software tools for performing image segmentation of X
band and KA band synthetic aperture radar imagery. The goals of
the project followed closely with those of the
SpaceNet challenges.
I simultaneously helped develop code to identify and label
frequency-hopped spread spectrum signals in radio frequency
spectrum datasets.
I worked as a software developer for
Aerostar.
I developed logical and reinforcement learning based AI algorithms for piloting atmospheric balloons.
I derived fundamental equations and models for the operation of lighter-than-air platforms.
I utilized these discoveries to create real-time balloon simulation software.
I established, tested, and maintained many shared internal libraries.
I cooperated with NASA, the FAA, and other corporations to pioneer and refine the
Upper Class E Traffic
Management
protocols for high altitude flight.
I have spent countless hours using online resources such as
CodePen and Glitch to experiment with libraries and APIs for
Javascript as well as solidify a concrete background in HTML and
CSS. In fact, many of my created codes have been featured on the
front page of CodePen and Glitch. By developing my side projects I
have gained a practical foundation for programming and have gained
experience using a wide variety of programming languages and
softwares.
Contact
Copyright 2024 Truman Heberle
Website Designed by Truman Heberle